module Base
{
	model M14TNFPB41
	{
		mesh = Weapons/Firearm/M14TNFP,
		texture = weapons/firearm/M14_texTNFP,

		attachment muzzle
		{
			offset = 0.0000 0.0320 0.5200,
			rotate = 1.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1800 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment bayonnet
		{
			offset = 0.0000 0.4800 -0.0024,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.2950 -0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1160 -0.0450,
			rotate = 180.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.1050 -0.0470,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.4020 -0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 -0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.0000 -0.0000,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.5490 -0.0360,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1650 0.0300,
			rotate = -2.0000 0.0000 0.0000,
		}

		attachment bipod
		{
			offset = 0.0000 0.3170 -0.0150,
			rotate = -0.0000 0.0000 -0.0000,
		}
	}
	model BM59B41
	{
		mesh = weapons/firearm/BM59_PARA,
		texture = weapons/firearm/BM59_PARA,

		attachment muzzle
		{
			offset = 0.0010 0.0380 0.5230,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment bayonnet
		{
			offset = 0.0000 0.4800 -0.0024,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.2950 -0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1160 -0.0450,
			rotate = 180.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.1050 -0.0470,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.4020 -0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 -0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.0000 -0.0000,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.5490 -0.0360,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1650 0.0300,
			rotate = -2.0000 0.0000 0.0000,
		}

		attachment bipod
		{
			offset = 0.0000 0.3170 -0.0150,
			rotate = -0.0000 0.0000 -0.0000,
		}
	}
	model BM59FoldedB41
	{
		mesh = weapons/firearm/BM59_PARA_Folded,
		texture = weapons/firearm/BM59_PARA,

		attachment muzzle
		{
			offset = 0.0010 0.0380 0.5230,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment bayonnet
		{
			offset = 0.0000 0.4800 -0.0024,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.2950 -0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1160 -0.0450,
			rotate = 180.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.1050 -0.0470,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.4020 -0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 -0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.0000 -0.0000,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.5490 -0.0360,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1650 0.0300,
			rotate = -2.0000 0.0000 0.0000,
		}

		attachment bipod
		{
			offset = 0.0000 0.3170 -0.0150,
			rotate = -0.0000 0.0000 -0.0000,
		}
	}
	model M14TNFPB41
	{
		mesh = Weapons/Firearm/M14TNFP,
		texture = weapons/firearm/M14_texTNFP,

		attachment muzzle
		{
			offset = 0.0000 0.0320 0.5200,
			rotate = 1.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1800 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment bayonnet
		{
			offset = 0.0000 0.4800 -0.0024,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.2950 -0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1160 -0.0450,
			rotate = 180.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.1050 -0.0470,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.4020 -0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 -0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.0000 -0.0000,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.5490 -0.0360,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1650 0.0300,
			rotate = -2.0000 0.0000 0.0000,
		}

		attachment bipod
		{
			offset = 0.0000 0.3170 -0.0150,
			rotate = -0.0000 0.0000 -0.0000,
		}
	}
	model M16A2TNFPB41
	{
		mesh = weapons/firearm/M16A2TNFP,
		texture = weapons/firearm/M16A2TNFP,

		attachment muzzle
		{
			offset = 0.0010 0.0220 0.4910,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.0130 0.3490,
			rotate = 96.0000 18.0000 -2.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.0660 0.0820,
			rotate = 90.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0640 0.0830,
			rotate = 90.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = -0.0010 0.0170 0.4010,
			rotate = 90.0000 0.0000 180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.0210 0.5950,
			rotate = 90.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model M16A1TNFPB41
	{
		mesh = weapons/firearm/M16A1Totally,
		texture = weapons/firearm/M16A1Totally,

		attachment muzzle
		{
			offset = 0.0010 0.0220 0.4910,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.0130 0.3490,
			rotate = 96.0000 18.0000 -2.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0220 0.1510,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scopeb41
		{
			offset = 0.0000 0.0710 0.0820,
			rotate = 90.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0640 0.0830,
			rotate = 90.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = -0.0010 0.0170 0.4010,
			rotate = 90.0000 0.0000 180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.0210 0.5950,
			rotate = 90.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model MP5A4B41
	{
		mesh = weapons/firearm/MP5A4,
		texture = weapons/firearm/MP5A4_tex,

		attachment muzzle
		{
			offset = 0.0010 0.0220 0.2870,
			rotate = 0.0000 0.0000 180.0000,
		}

		attachment reddotb41
		{
			offset = 0.0000 0.0460 0.0740,
			rotate = 90.0000 0.0000 0.0000,
		}

		attachment scopeB41
		{
			offset = 0.0000 0.0460 0.0740,
			rotate = 90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment bayonnet
		{
			offset = 0.0000 0.0030 0.3760,
			rotate = -89.0000 -3.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.0000 0.2100,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model MP5KB41
	{
		mesh = weapons/firearm/MP5K,
		texture = weapons/firearm/MP5K_tex,

		attachment muzzle
		{
			offset = 0.0010 0.0220 0.2870,
			rotate = 0.0000 0.0000 180.0000,
		}


		attachment reddotb41
		{
			offset = 0.0000 0.0460 0.0740,
			rotate = 90.0000 0.0000 0.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment bayonnet
		{
			offset = 0.0000 0.0030 0.3760,
			rotate = -89.0000 -3.0000 180.0000,
		}
	}
}
